Snow Shader
A snow shader written in HLSL and running in RenderMonkey. Featuring falling snow flakes, dynamic snow cover, distance fog and a depth of…
A snow shader written in HLSL and running in RenderMonkey. Featuring falling snow flakes, dynamic snow cover, distance fog and a depth of…
Did you ever run into a program that would have been able to perfectly run on its own without your interaction, but which…
This is a small tool I wrote to check the validity of logical expressions. It takes as an input one or more logical…
This is by far the most complex tool I wrote for B.A.M.. While it’s called animation editor, it’s actually far more than that.…
Now this is one of the tools I wrote for our dear artists working on B.A.M.. It’s a particle editor for the cengine‘s…
Finally, the first “real” game project to use my cengine! I worked on this project together with the other folks at Tempest Games.…
Apparently that’s the name given to our small multiplayer racing game by my favorite artist RockinCherry (who once again is responsible for all…
This little sidescrolling jump’n’run is the first game I made using my cengine. In the game, you take control of Peter, a slightly…
The cengine (short for, what else could it be, Cerb3rus Engine) is a small 2D game framework which offers the technical foundation for…
Another more or less useful tool, the Cerb3rus Interface lets you create an autostart menu to put on a CD to provide a…