Clockwork

Clockwork is a freely extensible, multi-purpose visual scripting language which I created as part of my bachelor’s thesis. It is designed as both…

Project AFTERMATH – Update

It’s been a while, but AFTERMATH has made quite some progress since my last post. We have since implemented most of the planned…

Project AFTERMATH [WIP]

Project AFTERMATH is a class project I’m currently working on with a few colleagues. It is a network-based 2D multiplayer shooter featuring procedurally…

Worms

And here’s another class assignment that somehow got a little bit out of control. The assignment was to create a random 2d level…

B.A.M. – Animation Editor

This is by far the most complex tool I wrote for B.A.M.. While it’s called animation editor, it’s actually far more than that.…

B.A.M. – Particle Editor

Now this is one of the tools I wrote for our dear artists working on B.A.M.. It’s a particle editor for the cengine‘s…

B.A.M.

Finally, the first “real” game project  to use my cengine! I worked on this project together with the other folks at Tempest Games.…

G.A.T.

Apparently that’s the name given to our small multiplayer racing game by my favorite artist RockinCherry (who once again is responsible for all…

cengine

The cengine (short for, what else could it be, Cerb3rus Engine) is a small 2D game framework which offers the technical foundation for…