Clockwork
Clockwork is a freely extensible, multi-purpose visual scripting language which I created as part of my bachelor’s thesis. It is designed as both…
Clockwork is a freely extensible, multi-purpose visual scripting language which I created as part of my bachelor’s thesis. It is designed as both…
It’s been a while, but AFTERMATH has made quite some progress since my last post. We have since implemented most of the planned…
Project AFTERMATH is a class project I’m currently working on with a few colleagues. It is a network-based 2D multiplayer shooter featuring procedurally…
And here’s another class assignment that somehow got a little bit out of control. The assignment was to create a random 2d level…
This is by far the most complex tool I wrote for B.A.M.. While it’s called animation editor, it’s actually far more than that.…
Now this is one of the tools I wrote for our dear artists working on B.A.M.. It’s a particle editor for the cengine‘s…
Finally, the first “real” game project to use my cengine! I worked on this project together with the other folks at Tempest Games.…
Apparently that’s the name given to our small multiplayer racing game by my favorite artist RockinCherry (who once again is responsible for all…
This little sidescrolling jump’n’run is the first game I made using my cengine. In the game, you take control of Peter, a slightly…
The cengine (short for, what else could it be, Cerb3rus Engine) is a small 2D game framework which offers the technical foundation for…